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161. Sticky:Dev blog: Corporation Recruitment Improvements for Retribution 1.1 - in EVE Information Portal [original thread]
How about adding a conscript recruit function for all those toons hiding out in NPC holding corps? I know CCP never really intended that players avoid the full EVE experience by remaining in NPC holding corp forever (cowards). Nor did CCP inten...
- by Proddy Scun - at 2013.02.08 12:46:00
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162. Sticky:New Chronicle: Sirens of Fear and Sense - in EVE Information Portal [original thread]
It would be interesting if the story had an ongoing impact on players in EVE game....at least a couple of missions. As NPC-NPC play that never influences game play...eh I would rather see it set in another universe.
- by Proddy Scun - at 2013.02.08 03:25:00
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163. Sticky:Dev Blog: Little Things From Super Friends! - in EVE Information Portal [original thread]
Vimsy Vortis wrote: So if nobody has time for a 24 hour timer to be able to shoot at somebody, why is the timer for a war to start after it has been declared remaining 24 hours? Remember that an ally joining a war is functionally identical to ...
- by Proddy Scun - at 2013.02.08 00:16:00
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164. Sticky:Dev Blog: Little Things From Super Friends! - in EVE Information Portal [original thread]
Vincent Athena wrote: Thanks for the work. The 4 hours for an ally to join will help when it comes to POS defense. But I'm a little concerned that this "Forced Peace To make the surrender option in a war more meaningful, we've now made it so t...
- by Proddy Scun - at 2013.02.07 23:41:00
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165. Sticky:Dev Blog: Little Things From Super Friends! - in EVE Information Portal [original thread]
Don Swanson wrote: Callduron wrote: [quote=CCP Punkturis]War cost Inactive characters don't count in war cost any longer. Can we get some clarity on this part, what is considered inactive? Initially confusing - but as soon as someone m...
- by Proddy Scun - at 2013.02.07 23:07:00
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166. Sticky:Dev Blog: Little Things From Super Friends! - in EVE Information Portal [original thread]
Vimsy Vortis wrote: So if nobody has time for a 24 hour timer to be able to shoot at somebody, why is the timer for a war to start after it has been declared remaining 24 hours? Remember that an ally joining a war is functionally identical to ...
- by Proddy Scun - at 2013.02.07 22:28:00
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167. Sticky:Dev Blog: Little Things From Super Friends! - in EVE Information Portal [original thread]
CCP Punkturis wrote: My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! Congrats! Nice to know some CCP employees have extra spirit. Enough to bud off a clone apparently :) (Say...
- by Proddy Scun - at 2013.02.07 21:29:00
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168. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
How about finishing the bounty system? CCP knew going into bounty system that bounties cannot really hurt the 900K SP pirate pawn who never flies anything more expensive than a 1M ISK destroyer or the 1M ISK snatch and grab loot hauler. LOL - m...
- by Proddy Scun - at 2013.01.20 16:17:00
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169. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
setting Tracking Camera: Selected Item to OFF does not persist between logons. Perhaps this setting is tied to the Directional Scan setting? If so they really should be independent as DS setting is not really a camera setting I won't be particu...
- by Proddy Scun - at 2013.01.16 19:19:00
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170. DUST 514 Live on Tranquility - Issues & Feedback - in EVE Information Portal [original thread]
Missiles impossible as attack weapons due to laser defense? If missiles are targets -- then armed ships should be targets even sooner. I think we should stick with the original suggestion that disputed worlds rely on EVE ships to protect them f...
- by Proddy Scun - at 2013.01.13 13:50:00
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171. DUST 514 Live on Tranquility - Issues & Feedback - in EVE Information Portal [original thread]
Missiles and rockets arriving at great delay would be great thing for DUST !!! There is a certain value in making rocket attacks be like Vietnam folding-fin rocket barrages -- force abandonment of exposed strategic position in favor of better co...
- by Proddy Scun - at 2013.01.13 12:28:00
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172. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
Redundandis wrote: May have been mentioned before. Next time, before you force the Items Limit on everyone, make sure the people that have a gazillion of bpc's have a proper way of sorting them. Meaning: Make Containers PROPERLY usable in a PO...
- by Proddy Scun - at 2012.12.15 18:13:00
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173. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
While hugely improved for virtual-fiscal wardec purposes, the Bounty system is still quite broken vs hi sec criminals. Simply put Competent Pirates use Moneylaundering and bounties mainly provide just a little extra expense ISK when an ex...
- by Proddy Scun - at 2012.12.15 18:03:00
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174. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
Asset search no longer has drop down list of command line options such as "metalevel:4" etc UI drop down assistance or help button for this tab seems advisable few players have this info memorized and we really should not have to search ever cha...
- by Proddy Scun - at 2012.12.10 16:36:00
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175. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
Asset Search Window -- please put back some form of the drop down or search panel specific help button its asking too much to have players simply memorize such command line stuff when they might not quite use every clause every day. lots of...
- by Proddy Scun - at 2012.12.10 16:19:00
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176. Sticky:Dev blog: Tis the Season for RetributionGǪ and Holiday Cheer! - in EVE Information Portal [original thread]
Some good work done this year. But I am wondering when home page for in game browser will get news column updated from Infereno release. gate.eveonline.com
- by Proddy Scun - at 2012.12.10 15:54:00
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177. New Asset manager? - in My EVE [original thread]
With Retribution release the lack of maintenance on the two old standards has reached the non-functional point if your EVE purchases include the wrong stuff. Heavy Duck manager won't load updated assets once it hits certain stuff (Venture BPO?) an...
- by Proddy Scun - at 2012.12.06 18:27:00
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178. Jukebox Petition - Bring it back! - in Issues, Workarounds & Localization [original thread]
Why? Becasue with no built-in music player CCP can wash its hands about involvement in piracy and player enforcement of media rights. However, all needs can still be met if CCP would just make EVE sound output compatible with the appropriate gen...
- by Proddy Scun - at 2012.12.05 21:48:00
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179. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
crazy idea - if you are throwing suspect flags on any one assisting LE combatants...how about warping anyone bumping ships with PVP flags to random point in system off grid? Bumpers provide lots of assistance in ganking large ships at zero risk. T...
- by Proddy Scun - at 2012.10.05 12:45:00
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180. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Dierdra Vaal wrote: Proddy Scun wrote: Dierdra Vaal wrote: Question: At fanfest you guys said that ship killing (but not pod killing) in low sec would only drop your sec status to -5, not -10, and that you'd change high sec so that y...
- by Proddy Scun - at 2012.10.05 12:40:00
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